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This Week in Apps: ChatGPT app scammers, Instagram revamp and a consumer spending slowdown – TechCrunch

Mobile apps

Welcome back to This Week in Apps, the weekly TechCrunch series that recaps the latest in mobile OS news, mobile applications and the overall app economy.

The app economy in 2023 hit a few snags, as consumer spending last year dropped for the first time by 2% to $167 billion, according to the latest “State of Mobile” report by data.ai (previously App Annie). However, downloads are continuing to grow, up 11% year-over-year in 2022 to reach 255 billion. Consumers are also spending more time using mobile apps than ever before. On Android devices alone, hours spent in 2022 grew 9%, reaching 4.1 trillion.

This Week in Apps offers a way to keep up with this fast-moving industry in one place with the latest from the world of apps, including news, updates, startup fundings, mergers and acquisitions, and much more.

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State of Mobile 2023 arrives, consumer spending slows

Data.ai’s anticipated review of the app ecosystem, “State of Mobile 2023,” arrived this week, finding that consumer spending on apps has been hit by the same macroeconomic forces impacting the broader economy. That led to a first-time drop in consumer spending after years of record growth. However, there are some bright spots in the report’s findings. For starters, it seems that non-game apps are more resilient than games in a down economy. Though consumer spend on mobile games dropped 5% to $110 billion, spending on non-game apps increased 6% to $58 billion — driven by streaming subscriptions, dating apps and short-form video apps.

Image Credits: data.ai

The data also indicated that despite the tightening of wallets, consumer engagement on mobile continues to grow. Across top mobile markets, consumers were spending 5 hours, 2 minutes per day in 2022 using their apps, up 9% from 2020. That’s remarkable, given that 2020 was the onset of the COVID pandemic, which tied everyone to their phone and rapidly changed consumer behavior. However, there is a caveat to this news: Much of mobile users’ time is monopolized by three app categories, which accounted for half the time spent on mobile: Social Media/Communication (19.5% of total time); Entertainment/Short Video (17% of total time); and Entertainment/Video Sharing (12.7% of total time).

Image Credits: data.ai

In addition, while mobile ad spend growth will also slow alongside the economy, it will not decline. Data.ai is forecasting that mobile ad spend in 2023 will hit $262 billion, up from $336 billion this year as short video apps drive growth. TikTok, for example, became the second-ever non-game app to top $6 billion in all-time consumer spending, the report noted.

The first category — Social Media/Communication — includes WeChat, WhatsApp, Facebook, Messenger, Telegram, LINE and Discord, while the Entertainment and Short Video category is where you’ll find TikTok as well as Kwai, Vido Video, Baidu Haokan and …….

Source: https://news.google.com/__i/rss/rd/articles/CBMie2h0dHBzOi8vdGVjaGNydW5jaC5jb20vMjAyMy8wMS8xNC90aGlzLXdlZWstaW4tYXBwcy1jaGF0Z3B0LWFwcC1zY2FtbWVycy1pbnN0YWdyYW0tcmV2YW1wLWFuZC1hLWNvbnN1bWVyLXNwZW5kaW5nLXNsb3dkb3duL9IBf2h0dHBzOi8vdGVjaGNydW5jaC5jb20vMjAyMy8wMS8xNC90aGlzLXdlZWstaW4tYXBwcy1jaGF0Z3B0LWFwcC1zY2FtbWVycy1pbnN0YWdyYW0tcmV2YW1wLWFuZC1hLWNvbnN1bWVyLXNwZW5kaW5nLXNsb3dkb3duL2FtcC8?oc=5

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